Game of Gnomes

Session #4

In session #3 of our story, our heroes had just cleared a hidden crypt of ghouls and were debating whether or not to rest before the next leg of the dungeon.

Since Tim was not present, Flint went off to a well secured closet to be guarded by Ingrith while he rests. On the way, they discovered that the cells that they believed to be empty were not so empty after all and contained 2 more brave townsfolk, a wizard and a druid. Since they seemed like trustworthy fellows, the group decided to add them to their roster and make their way through the dungeon.

As a whole, the group decided it would be best to backtrack and enter the area that had been determined to be well traveled by cultists. Going through several rooms, our heroes managed to sneak up on a group of sleeping Gnolls. Ann’s character went into full stealth mode and took their weapons insuring that if encountered later the gnolls would provide little threat beyond the grossness of their nudity.

Delving deeper, the group fought more undead and happened across a pair of clerics right by a crude elevator going down into a mysterious shaft. In addition, they found the sleeping quarters of the ones who most likely are the leaders of these cultists. After backtracking some, our heroes found that a side tunnel led back to the crypt.

Now two paths lay before our heroes, delving deeper into the mysterious shaft and exploring the strange tunnels off of the crypt.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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